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Me and Dad, circa 1975. Smartass tendencies thinly veiled.
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Mickey Mouse's Castle of Illusion, circa 1990
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The Incredible Machine, circa 1993
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The Neverhood, circa 1996
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The Sumo mini-game in Fuzion Frenzy, circa 2001
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Second Life, circa 2003
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Viva Pinata!, circa 2006
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World of Warcraft, circa 2010
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My Simon-type game, Xbox 360 version, circa 2007
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Short History
Employers who work in the video game industry often ask prospective candidates about the games they've played, and how they've prepared for a career in the gaming industry. This page answers those questions.
My interest in games began in the 80's when I had
PET Commodore, loading programs off cassette. I played a race-car
game obsessively, and used code from a magazine about Basic to program a psychiatrist-style
text game. The "graphics" in the race-car game consisted of scrolling slashes, carats, etc, and they were surprisingly effective.
Since then, I've played the following games:
| Genre | Games |
| Action | Soul Calibre on Xbox.
(I'm not allowed to play when there's company because I swear too much.)
UnReal Tournament on a PC.
|
| Adventure | Myst and The Neverhood on a
PC. (Also considered
puzzle games.)
Harry Potter on Xbox.
Bioshock on Xbox 360.
Kya on Playstation.
|
| Casual | Return of the Arcade, Entertainment Pack,
and random downloads like Bejewelled on a PC.
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| Educational | The Incredible Machine on a PC.
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| Exergame | Dance Dance Revolution on Xbox.
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| Maze | Q-Bert on a tabletop mini arcade machine, and on a
Nintendo NES.
Frogger on Xbox 360 (downloaded).
|
| Party | Fuzion Frenzy on Xbox. (VERY addictive.
I even wrote an essay on it.)
|
| Puzzle | Tetris on PC, Super Nintendo,
and in the local arcade.
JawBreaker and GameBox Jems on a Pocket PC.
Pandora's Box on a PC.
Portal on a
Xbox 360. (Recently,
my hubby and I got to playtest co-op play on Portal 2. It
was AWESOME!)
|
| RPG | World of Warcraft on a PC. (This is my current favorite! I am a Druid named Pookiepants.)
Viva Pinata! on Xbox 360.
|
| Scroller | A first person sword-fighter game (possibly Magic Sword) on an Amiga
1000 (the unfortunate model).
A Mickey Mouse game called Castle of Illusion, and Sonic the Hedgehog on
Sega Genesis.
Yoshi
Topsy-Turvy on Nintendo Advance SP.
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| Social | Second Life on a PC.
|
| Text | Wishbringer on a 386 PC.
|
| Traditional | Freecell and Scrabble
on a Pocket PC.
Bicycle Board Games on a PC |
I've also spent many hours in arcades and pubs playing pinball and 8-ball
and I'm very fond of playing RoboRally, Scrabble, Fluxx, and
Cranium in real life.
To prepare for a gaming career, I spoke to as
many people as I could find who were in the industry, learning what was important, such as
reading GamaSutra and GameStudies,
playing games (like those above), attending talks (like
Lifestyle Gaming presented by David Vronay,
numerous talks given by Jeff Vogel of Spiderweb Software, and attending
WIGI).
I've also spent time writing down game ideas, and I implemented a Simon game on my own using both Microsoft
Expression Blend and XNA. (I have posted several times
about my experience with XNA on XNA Creators Club Online as "janetfi".)
In 2007, I completed a Digital Gaming certificate program at BCC that focuses on game design.
The program included the following courses:
-
History of computer games.
- Game art.
- 2D game design using Macromedia Flash and ActionScript 2.0.
- 2D
animation using Macromedia Flash, Adobe Photoshop, Premiere, and AfterEffects.
-
3D polygon graphics, 3D animation, UV mapping, texturing, rigging, and exporting objects
in Alias Maya 7.
- Game level design using the Unreal Tournament editor (UnrealEd 2004).
- C++ and algorithm
design. (I studied this before in University, but I took a C++ course at BCC as a
refresher to prepare for learning DirectX).
In terms of my career goals, I'm interested in working on casual, educational,
or wildly intense games, or on documentation that allows programmers
to create these games. In the long term, I want to
be proficient in game design (algorithms, story-telling), 2D and 3D graphics, level designers,
and XNA; using what I know to work on cool teams developing
cool games!
In my spare time, I'm collaborating with friends on designing and developing simple educational games in Silverlight 3, and 3D levels in Unreal 3.
My current major project is a learning game in
Silverlight 3 called Emeralda.
I'm working with a local artist, Bill Ritchie, who has decades of experience as an art instructor at the University of Washington.
Emeralda will teach the skills and theory of etching and print-making, providing an environment where the player can safely
make mistakes with etching chemicals, and providing "Macgyver moments" to encourage ingenuity and break down functional fixedness.
We made a trailer using SecondLife,
and I'm keeping a record of our progress in a blog. I'm now working
on a rough Silverlight demo that we can use to debate the design.